Rivers of Awen

A Mythic Iron Age World
of Kin, Craft and Story
Brought to life through creative writing,
storytelling and group roleplaying.
Start your journey, in print or on screen.
Start your journey,
in print or on screen.

How You Play
Rivers of Awen is a role-playing game set in the British Isles during the Iron Age around 300 BC. It offers a mythic yet historically grounded framework for you to create your own characters and explore their lives.
Become a druid’s apprentice, a warrior bound by an oath, a travelling bard, a healer known beyond his hillfort, a smith who follows the trading routes, or a chieftain holding her people together through a failing harvest.
Rivers of Awen is a creative tool for open exploration through written and spoken words, supported by a 224-page illustrated guidebook, character sheets, dice and oracles.

Play Your Way
- Solo or Together: Play alone, or as a group with two to five people.
- On Paper or On Screen: With physical character sheets, the included digital Obsidian journal, or a mix of both. The printed edition includes a fully bookmarked digital copy of the guidebook.
- Use What You Need: Track your character’s belongings, companions and appearance in as much or as little detail as suits your story.
- Your Tone, Your Choice: Violence, romance and spiritual depth enter your story only when you choose to bring them in.
- Fast or Slow: Short, non-linear entries, or one continuous story across many chapters.
Rivers of Awen is a role-playing game set in the British Isles during the Iron Age around 300 BC. It offers a mythic yet historically grounded framework for you to create your own characters and explore their lives.
Become a druid’s apprentice, a warrior bound by an oath, a travelling bard, a healer known beyond his hillfort, a smith who follows the trading routes, or a chieftain holding her people together through a failing harvest.
Rivers of Awen is a creative tool for open exploration through written and spoken words, supported by a 224-page illustrated guidebook, character sheets, dice and oracles.

Play Your Way
- Solo or Together: Play alone, or as a group with two to five people.
- On Paper or On Screen: With physical character sheets, the included digital Obsidian journal, or a mix of both. The printed edition includes a fully bookmarked digital copy of the guidebook.
- Use What You Need: Track your character’s belongings, companions and appearance in as much or as little detail as suits your story.
- Your Tone, Your Choice: Violence, romance and spiritual depth enter your story only when you choose to bring them in.
- Fast or Slow: Short, non-linear entries, or one continuous story across many chapters.

What’s Included
There are three ways to enter the world of Rivers of Awen:
The Digital Edition, £11 on itch.io: The fully bookmarked and illustrated 224-page guidebook, the digital Obsidian Journal, plus print-at-home character sheets, ready to read and play from any screen.
The Printed Hardback, £35 on Etsy: A high-quality bound edition for the table, with a Welcome Pack that includes the full digital edition.
The Full Bundle, £58: Everything in the hardback, plus a hessian dice bag, a complete set of dice, and a character sheet folder with extra sheets for new characters or campaigns.
Every edition opens the same door. Once you’ve got your copy, you’re welcome in the WhatsApp Community Hearth, invited to online events, and you’ll keep receiving new content as it’s created. No subscription, no second purchase required, just access that grows over time.

The Guidebook
The first chapter sets the scene for the mythic Iron Age world, covering everything from home and family to trade, feasts and conflict, sacred sites, the Otherworld and seasonal festivals.
Every chapter after that corresponds to a character sheet, so finding what you need stays easy and intuitive.

How the Story Unfolds
Most of the story is written and spoken, but when an outcome is uncertain, the dice step in as an oracle, a single d6 set against 2d10 representing the world’s reply. The result gives one of three outcomes, each sending the story in its own direction, success, success with a cost, or failure that changes the situation.
For close combat in full detail, blow by blow, the game shifts to Clash of Arms, built around 2d20.

Character Sheets
Each character has a set of sheets covering appearance, kin and standing, health and spirit, daily actions and crafts, carried belongings, and bonds with others, used as much or as little as the story calls for. Print-at-home sheets come in both A4 and US Letter, ready to fill in by hand.
The hand-drawn artwork in the book and on the character sheets is rooted in La Tène style, the flowing, asymmetric patterns of Iron Age Europe, rather than the more familiar medieval Celtic knotwork.
Several designs are redrawn from real archaeological finds, swords, scabbards and ornaments uncovered from graves and settlements, transmitting something of the original maker’s hand.

The Digital Journal
Built in Obsidian, the journal gives you a structured space for writing your character’s story. Notes link to one another, character sheets sit alongside the entries they belong to, and the guidebook is interlinked throughout.
The same vault supports running group sessions, with space for worldbuilding, NPCs and a map function for the world as it grows.

The Hearth
Once you’ve got your copy, you’re welcome in the Community Hearth on WhatsApp, where you meet other players, share your stories, and hear about online events as they come up.
Have a Question?
If you have a question about Rivers of Awen, you can reach out to Yannick via email here.
There are three ways to enter the world of Rivers of Awen:
The Digital Edition, £11 on itch.io: The fully bookmarked and illustrated 224-page guidebook, the digital Obsidian Journal, plus print-at-home character sheets, ready to read and play from any screen.
The Printed Hardback, £35 on Etsy: A high-quality bound edition for the table, with a Welcome Pack that includes the full digital edition.
The Full Bundle, £58: Everything in the hardback, plus a hessian dice bag, a complete set of dice, and a character sheet folder with extra sheets for new characters or campaigns.
Every edition opens the same door. Once you’ve got your copy, you’re welcome in the WhatsApp Community Hearth, invited to online events, and you’ll keep receiving new content as it’s created. No subscription, no second purchase required, just access that grows over time.

The Guidebook
The first chapter sets the scene for the mythic Iron Age world, covering everything from home and family to trade, feasts and conflict, sacred sites, the Otherworld and seasonal festivals.
Every chapter after that corresponds to a character sheet, so finding what you need stays easy and intuitive.

How the Story Unfolds
Most of the story is written and spoken, but when an outcome is uncertain, the dice step in as an oracle, a single d6 set against 2d10 representing the world’s reply. The result gives one of three outcomes, each sending the story in its own direction, success, success with a cost, or failure that changes the situation.
For close combat in full detail, blow by blow, the game shifts to Clash of Arms, built around 2d20.

Character Sheets
Each character has a set of sheets covering appearance, kin and standing, health and spirit, daily actions and crafts, carried belongings, and bonds with others, used as much or as little as the story calls for. Print-at-home sheets come in both A4 and US Letter, ready to fill in by hand.
The hand-drawn artwork in the book and on the character sheets is rooted in La Tène style, the flowing, asymmetric patterns of Iron Age Europe, rather than the more familiar medieval Celtic knotwork.
Several designs are redrawn from real archaeological finds, swords, scabbards and ornaments uncovered from graves and settlements, transmitting something of the original maker’s hand.

The Digital Journal
Built in Obsidian, the journal gives you a structured space for writing your character’s story. Notes link to one another, character sheets sit alongside the entries they belong to, and the guidebook is interlinked throughout.
The same vault supports running group sessions, with space for worldbuilding, NPCs and a map function for the world as it grows.

The Hearth
Once you’ve got your copy, you’re welcome in the Community Hearth on WhatsApp, where you meet other players, share your stories, and hear about online events as they come up.
Have a Question?
If you have a question about Rivers of Awen, you can reach out to Yannick via email here.
